While the idea of an open-world was tossed aside, Gungrave G.O.R.E does come packed with both new features alongside Gungrave series pillars. Looking back, it feels funny now to think we nearly made the title half open-world, but we were really serious about it at the time.” At first, we designed the game as half open-world, but we soon realized that it doesn’t fit to the nature of Gungrave franchise. “The release of the game was delayed due to the mixing of financial problems and changing of game designs. “At the time, mobile games were the biggest market in Korea, so it was hard to receive an investment as a console game,” Kim said. And while RED Entertainment is not directly involved in Gungrave G.O.R.E, Nightow is still on board in a big way. While its gameplay received mixed reception at the time, its character designs by Yasuhiro Nightow were highly acclaimed. The first Gungrave was developed by RED Entertainment, which still owns the rights to the intellectual property. As fans of the series, it was a new and exciting challenge.” That distinctive gameplay and charm of the character played an important role in our decision to revive the Gungrave intellectual property. “With the original, people fell in love with the game’s distinct look and design in this over-the-top world. “When looking into it, as a studio, we liked that both the gameplay and the characters gave us this nostalgic feeling,” Studio IGGYMOB chief operating officer Kay Kim told Gematsu. This time, it is spearheaded by Studio IGGYMOB, a South Korean developer whose first venture into the franchise was the 2017-released Gungrave VR for virtual reality headsets. Today, the gun-slinging anti-hero Beyond the Grave returns in Gungrave G.O.R.E, the first orthodox sequel in the series since the 2004 follow-up Gungrave: Overdose. 20 years ago, the third-person action game Gungrave launched for PlayStation 2.
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